micro1 is looking for experienced Godot Game Engine specialists to support an AI training project. In this role, you will use Godot to complete real-world 2D and 3D game development tasks and explain your workflows step by step.
Advanced Coding Expert
This is a talent pool, not an open role. Applying adds you to a roster this employer draws on when work comes up. There may be no specific vacancy to fill right now, and being accepted does not guarantee an assignment.
Job description
We are hiring experienced software engineers to design long-horizon coding tasks: realistic, investigation-heavy engineering problems drawn from substantial codebases, used to evaluate and train advanced AI coding agents. The ideal candidate is comfortable working across large multi-file codebases, reasoning about how a bug or feature ripples across modules, and building reproducible, containerized environments backed by rigorous tests. You should be able to author a problem a strong engineer would recognize as real work, and a verifier that grades a solution the way a careful reviewer would. Experience with Docker and containerized workflows is required. You will also need a substantial private codebase of your own to author tasks against.
Required qualifications
- Proficiency in at least one modern programming language (e.g., JavaScript/TypeScript, Java, Go, Rust, C/C++, Python, etc.).
- Experience architecting or maintaining substantial, complex, and large software projects.
- Hands-on experience with Docker or similar containerization tools.
- Strong technical writing, documentation, and testing skills.
- Access to a large, complex, and private codebase you own and can author tasks against.
- Experience using coding agents for long tasks.
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