micro1 is looking for experienced Godot Game Engine specialists to support an AI training project. In this role, you will use Godot to complete real-world 2D and 3D game development tasks and explain your workflows step by step.
Software Engineering Expert
Job description
This is a remote, project-based role for software engineers with 1–3 years of professional experience. You will complete tasks spanning software development, debugging, code review, and technical implementation across a variety of stacks and applications. Work is over the next 2–3 weeks, asynchronous, and assigned on a project-by-project basis, with an expected commitment of 10–20 hours per week for the projects you accept. This position offers exceptional pay, exposure to real-world engineering problems, and a strong addition to your professional portfolio.
Required qualifications
- 1–3 years of professional software engineering experience in a full-time or equivalent role
- Strong proficiency in at least one modern programming language and its associated ecosystem
- Demonstrated ability to independently scope, implement, and deliver software features or fixes
- Solid understanding of software engineering fundamentals including data structures, algorithms, and system design
- Bachelor's degree or higher in Computer Science, Software Engineering, or a related technical field (or equivalent practical experience)
Why apply
- Flexible Time Commitment – Work on your schedule while tackling meaningful engineering challenges
- Startup Exposure – Work directly with an early-stage Y Combinator-backed company, gaining hands-on experience that sets you apart
- Portfolio Building – Gain experience solving complex, real-world software engineering problems across diverse codebases
- Professional Growth – Sharpen your skills on varied, challenging development tasks spanning multiple domains and technologies
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