About the Role
Join our customer's team as a Game Developer (Engines) and contribute to cutting-edge AI agent development using modern game engines.
In this role, you will leverage Godot and Panda3D to build immersive environments, simulation systems, and gameplay logic used to train advanced AI models.
Key Responsibilities
- Develop, implement, and optimize game environments using Panda3D and Godot.
- Script advanced gameplay mechanics and physics using Python and GDScript.
- Collaborate with AI research teams to design and integrate training environments for AI agents.
- Build modular, maintainable, and well-documented code for simulations and interactions.
- Ensure performance, stability, and scalability across systems.
- Contribute to both technical implementation and creative design of AI-driven features.
- Communicate progress, blockers, and solutions clearly within a distributed team.
Required Skills and Qualifications
- Hands-on experience with Panda3D and/or Godot game engines.
- Strong proficiency in Python and GDScript.
- Experience building and optimizing real-time interactive environments.
- Experience integrating AI models or agents within game systems.
- Strong understanding of physics systems, gameplay logic, and environment design.
- Excellent communication and documentation skills.
- Ability to work independently in a remote team environment.
Preferred Qualifications
- Experience with AI agent training or machine learning simulation environments.
- Familiarity with networking, multiplayer systems, or cloud-based simulations.
- Contributions to open-source projects or game development communities.
Work Details
- Type: Contract (Hourly)
- Location: Remote
- Compensation: $80–$120 per hour
Why Join
- Work at the intersection of game development and AI research.
- Contribute to next-generation AI training environments.
- Flexible remote work with high-impact technical challenges.